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Lapsed peeglivaatega graafik Mänguasja leidmine Vanem-laps interaktiivsed tunnetusmängud Loogiline mõtlemine Sobivad hullud kaardid Mänguasjad
€18.92€32.29
Hariduslik : Montessori laste mänguasjad
Montessori laste mänguasjad
Kogus :
Aruanne
Kaasake autoriõiguste rikkumineTasuta standardne kohaletoimetamine. Vaadake üksikasju
Hinnanguliselt vahemikus Mon, Jul 14 kuni Sun, Jul 20
Toote saate tagastada 30 päeva jooksul alates kättesaamisest. Vaadake üksikasju
Ostke enesekindlalt
Raha tagasi garantii
Saate tellitud kauba või raha tagasi. Lisateavet
About this item
Seller assumes all responsibility for this listing.Eseme number: 28954797
Item specifics
Huvi
Loomad ja loodus, fantaasia ja ulme, õppimine, sport
Materjal
Plastik, Papar
Vanusevahemik
> 3 aastat vana
Omadused
Isetegija mänguasi, hariv, kaasas, kaunistus
Sugu
Unisex
Item description from the seller
The Guessing board game develops visual memory, attention, intelligence, logic, imagination and figurative thinking, and evokes positive emotions
Before starting the game, remove the protective film, put the dividers in the special holes. The youngest participant starts the game. Without peeking at the picture, put the card on the partition with the picture downwards; unfold the card.
Voice your variant of the image on the card according to the reflection you see in the mirror opposite you. The game stops, the participants check the picture. The first one who guessed the picture takes the card for himself. If the card is not guessed, put it back in the deck. The player with the most cards wins.
The set includes: card - 32 pieces, mirror riddles. Age 3+ Number of players 1-4
Rules of the game:
1. Set the mirror on the stand and put all the cards with the picture down in the center of the table.
2. The youngest chooses a card and inserts it on the rod by twisting it (attention: peeking is forbidden). Each participant tries to guess the picture on the card by looking in the reflection of the mirror. Then turn the card over and find out who guessed the picture first, the one who takes the card.
3. At the end, whoever has the most cards wins.



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